µC/GUI Antialiasing
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Antialiasing
Lines are approximated by a series of pixels that must lie at display coordinates. They can therefore appear jagged, particularly lines which are nearly horizontal or nearly vertical. This jaggedness is called aliasing.
Antialiasing is the smoothing of lines and curves. It reduces the jagged, stair-step appearance of any line that is not exactly horizontal or vertical. µC/GUI supports different antialiasing qualities, antialiased fonts and high-resolution coordinates.
Support for antialiasing is a separate software item and is not included in the µC/GUI basic package.
Introduction
Antialiasing smoothes curves and diagonal lines by "blending" the background color with that of the foreground. The higher the number of shades used between background and foreground colors, the better the antialiasing result (and the longer the computation time).
Quality of antialiasing
| The quality of antialiasing is set by the routine GUI_AA_SetFactor,
explained later in the chapter. For an idea of the relationship between
the antialiasing factor and the corresponding result, take a look at the image pictured.
The first line is drawn without antialiasing (factor 1).
The second line is drawn antialiased using factor 2.
This means that the number of shades from foreground to background is 2 x 2 = 4.
The next line is drawn with an antialiasing factor of 3, so there are 3 x 3 = 9 shades, and so on.
Factor 4 should be sufficient for most applications.
Increasing the antialiasing factor further does not improve the result dramatically,
but increases the calculation time. |
|
Antialiased fonts
Two types of antialiased fonts, low-quality (2bpp) and high-quality (4bpp), are supported. The routines needed to display these fonts are automatically linked when using them. The following table shows the effect on drawing the character "C" without antialiasing and with both types of antialiased fonts:
| Font type |
Black on white |
White on black |
Standard
(no antialiasing)
1 bpp
2 shades |
 |
 |
Low-quality
(antialiased)
2 bpp
4 shades |
 |
 |
High-quality
(antialiased)
4 bpp
16 shades |
 |
 |
Antialiased fonts can be created with the
µC/GUI font converter. The general purpose of using antialiased
fonts is to improve the appearance of text. While the effect of using
high-quality antialiasing will be more visually pleasing than low-quality,
computation time and memory consumption will increase proportionally.
Low-quality (2bpp) fonts require twice the memory of non-antialiased
(1bpp) fonts; high-quality (4bpp) fonts require four times the memory.
High-resolution coordinates
When drawing items using antialiasing, the
same coordinates are used as for regular (non-antialiasing) drawing
routines. This is the default mode. You do not need to consider the
antialiasing factor in the function arguments. For example, to draw
an antialiased line from (50, 100) to (100, 50) you would write:
GUI_AA_DrawLine(50, 100, 100, 50);
The µC/GUI high-resolution feature lets you use the virtual space
determined by the antialiasing factor and your display size. High-resolution
coordinates must be enabled with the routine GUI_AA_EnableHiRes, and
may be disabled with GUI_AA_DisableHiRes . Both functions are explained
later in the chapter. The advantage of using high-resolution coordinates
is that items can be placed not only at physical positions of your
display but also "between" them. The virtual space of a high-resolution
pixel is illustrated below based on an antialiasing factor of 3:
To draw a line from pixel (50, 100) to (100, 50) in high-resolution
mode with antialiasing factor 3, you would write:
GUI_AA_DrawLine(150, 300, 300, 150);
API reference: antialiasing
The table below lists the available routines in the antialiasing package, in alphabetical order within their respective categories.
| Routine |
Explanation |
| Control functions |
| GUI_AA_DisableHiRes |
Disable high-resoluton coordinates. |
| GUI_AA_EnableHiRes |
Enable high-resolution coordinates. |
| GUI_AA_GetFactor |
Return the current antialiasing factor. |
| GUI_AA_SetFactor |
Set the current antialiasing factor. |
| Drawing functions |
| GUI_AA_DrawArc |
Draw an antialiased arc. |
| GUI_AA_DrawLine |
Draw an antialiased line. |
| GUI_AA_DrawPolyOutline |
Draw the outline of an antialiased polygon. |
| GUI_AA_FillCircle |
Draw an antialiased circle. |
| GUI_AA_FillPolygon |
Draw a filled and antialiased polygon. |
|